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Now, it's time to generate your character's goal. Roll the same d%.


Proceed to Step Three


1–2 Get a good night’s sleep

3–4 Sire a child

5–6 Prove noble heritage

7–8 Visit the next village

9–10 Solve a mystery no one else really cares about

11–12 Earn enough money to retire

13–14 Climb a mountain

15–16 Get a different, and better, reputation

17–18 Make friends with the PCs

19–20 Erase past failures with a single dramatic act

21–22 Move out of parents’ house

23–24 Get in better shape and learn to fight

25–26 See the ocean

27–28 See a particular holy text, fresco, or building

29–30 Find a new home for a mistreated animal

31–32 Get into the history books

33–34 Return home despite obstacles

35–36 Overcome a significant personal vice

37–38 Get proof that the afterlife exists before dying

39–40 Travel

41–42 Get married

43–44 Humiliate a rival

45–46 Find a missing child

47–48 Learn to gamble

49–50 Carry on a family tradition, like enlisting in the army

51–52 Go on a pilgrimage

53–54 Marry a childhood sweetheart

55–56 Commit a holy text to memory

57–58 Complete some sort of creative work (write a play,

carve a statue, etc.)

59–60 Find a better job

61–62 Avoid bankruptcy

63–64 Impress a disapproving parent

65–66 Impress a love interest

67–68 Achieve a higher social rank

69–70 Start own business

71–72 Help child get a good start in life

73–74 Become the recipient of an actual miracle

75–76 Redeem family name

77–78 Hunt and kill a particular sort of monster

79–80 Continue to live in family estate despite danger

81–82 Solve a murder

83–84 Cross an ocean

85–86 Discover the meaning of life

87–88 See an angel

89–90 Murder someone

91–92 Get cured of a disease or other affliction

93–94 Become a monster

95–96 Become a hero

97–98 Marry a prince/princess

99–100 Rule a country


Proceed to Step Three